- The Legend Of Goblina -
Project Context
The project involves creating an infiltration game using Unreal Engine. The allotted time for the project is 4 weeks, and the C++ programming language is used (no Blueprint).
Our Game
The game takes place in a food reserve where AI characters regularly bring pieces of meat. The goal is to retrieve this food and bring it back to the protagonist's hideout without being detected.
The map is procedurally generated.
Project Creation Date
This is the fourth project completed during the third year at Gaming Campus, specializing in computer science with a focus on video games.
Team
The team consists of 3 developers in the third year at Gaming Campus.
Links to the Game's Code and Build
Click here to access the GitHub repository
Click here to download the game