Project Context
The project involves creating a Platformer FPS using Unreal Engine. The allotted time for the project is 3 weeks, and the Blueprint scripting language is used.
Our Game
Our game features three different weapons, each with its own function and utility:
- The BasicWeapon: a basic weapon that shoots a projectile to damage enemies.
- The ShockWave: emits a shockwave that can propel enemies, objects, and the player.
- The ShieldMaker: shoots a slow-moving shield that can push enemies and protect against projectiles.
- The Grappling: allows the player to attach to a surface and navigate towards it.
Only one weapon can be carried at a time, in addition to the basic weapon. The game consists of three nested levels, each highlighting one of the developed weapons.
Project Creation Date
This is the second project completed during the third year at Gaming Campus, specializing in computer science with a focus on video games.
Team
The team consists of 3 developers in the third year at Gaming Campus.
Links to the Game's Code and Build
Click here to access the GitHub repository
Click here to download the game